![]() For example, I adjusted color for the steps material (Damaged Castle Stairs on Megascans) to make it's color less saturated to fit in with the surrounding.įor people that recently started to work with Megascans or even open it for the first time, it might be overwhelming to search for the right assets. I like to tweak roughness with Brightness and Contrast nodes and adjust color with Hue Saturation Value node. But I always try to improve the materials that I get from Megascans. After I import the decal with the correct aspect ratio, I just replace material generated by “Images as planes” addon for the one from the Megascans library.īut when it comes to exporting materials or meshes from Megascans to Blender, it’s a seamless process. In order to get a mesh with the correct aspect ratio, I use built-in addon “Images as planes”. There is a small hiccup with the way decals are exported from Bridge to Blender since Megascans only send decal material to Blender, but not a mesh. ![]() Megascans library is a huge time saver for a concept artist, it allows to just import and place decals, materials, and whole models in your scene. I also draw some inspiration from Gleb Alexandrov's work.Īnother thing to point out is that I made this scene look like a diorama, and some walls are missing from the final shot, but while I was baking light, I was placing temporary walls to get correct light bounces in the scene. Other references were a photo pack featuring abandoned, broken buildings. One of the levels of the game features a similar lighting setup, bright white light is coming from the window into the basement. One of the main ones was Half-Life 2, the game itself. That was the time when I added important details, such as dynamic cable, electricity discharges, and a character. Initially, it was supposed to be an example scene, but while I was building it, I began to like it more and more. I started working on this scene just two weeks prior to its release on Artstation. The deadline for this scene was very tight since I wanted to show it in the upcoming lesson. I decided to make a Half-Life Inspired Scene to showcase the power of Megascans to my students. The main goal of those lessons is to showcase how a concept artist can use 3D and Blender, in particular, in the workflow. I was invited to conduct several lessons for beginner concept artists. It’s a bit unusual how I started working on this scene. I’ve been working in this company for the past two years and I was a part of several projects, for example, “Lost Sanctuary” and “Station Zarya Last Frontier”. Anvio is a developer studio that focuses on making full-body virtual reality game experiences. Upon graduating from this course, I got a job offer from a game studio “Anvio”. This course was designed with Maya in mind as it is an industry-standard, but I stayed true to Blender and was using it as my DCC package way before it became cool with the release of Blender 2.8. Only there I learned Unreal Engine, ZBrush, learned about modeling principles for production and found out for the first time about such basic things as baking. I applied for a 2-year course called “Computer graphics for video games”. ![]() I was inspired by this first success so I continued digging it during my 4 years at college.Īfter four years of online courses and Youtube tutorials, I had some experience with 3D, but my knowledge was fractured, so I decided to apply to a computer arts school in Moscow. I've done this presentation, and I did it well, thanks to Blender. It was an Apple-style presentation about gadgets. ![]() I had a task to make a presentation and wanted it to stand out from the rest and decided to utilize 3D graphics and make some animated slides. I found out about Blender in 2012 during my first year at college. This was my first exposure to 3D graphics. I literally started out with 3D because I was messing with Hammer Editor and wanted to make custom models for Half-Life 2. I like video games and I’m a big fan of the Half-Life series. Hi, my name is Ivan Novikov, I’m 26 years old, born and raised in Lyubertsy, a city near Moscow. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |